skyrim mod serana dialogue addon

skyrim mod serana dialogue addon

If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion - Disabled radiant lovemaking from occurring during Kindred Judgment. - Backend script and quest design improvements for Serana Romance 4-9. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit Therefore, Auri Banter is still in the game, but disabled by default. You can check her out here! - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - More subtitle fixes, courtesy of GuerillaTech. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. The friendship requirement stays the same. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. - House of Horrors commentary || Same as the above "Silver Hand" advice. LL version still to come. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community When both FG and OStim are installed, OStim takes precedence. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. - Serana's House of Horrors commentary was still not occurring for some people. 50% of the full revoice is now covered. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. - Disabled two Laura Bailey combat lines that were already revoiced. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition Log in to view your list of favourite games. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Serana no longer sneezes when she's a vampire. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. Also made sure to make all of them stop while not running. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. I mean, why wouldn't Serana, a mage, have more to say about this place? - Added in some revoice lines for "Can I Talk to You For a bit?" The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. Dark Brotherhood faction awareness and quest commentary. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! [Content Additions] (350+ Total New Lines in this Update!). - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. - Serana no longer drinks a blood potion (visibly) if she is not following the player. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. For now these are unvoiced. - Revamped Drinking Buddies code from the ground-up. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. 1.0 RELEASE! - More radiant dialogue, occurring at either sunrise or sunset. If you have more questions or would like to know more, please visit my website! - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. ESL-Flagged. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. I want to be sure the player hears what she has to say. If you are on Xbox, only the latter method is available to you. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. Bethesda meant only the player to attend the party, no one else. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! In a future update, this will be re-implemented. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. - A lot of backend improvements on how NPC banter quests are started. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. - 130+ brand-new custom names for Serana to call you by! "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. - Minor subtitle tweaks for the Sorine scene triggers. - It is important to note that these quests are optional, and do have different outcomes. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. She will then call the player by their custom name! - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). One of the largest content updates thus far! - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. While this is vanilla AI before, I don't want Serana doing that in SDA. This has been fixed. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Aligned and fuz'ed the proper voice files for each. - College of Winterhold general location awareness and commentary. Incorporated Serana Hood Fix by thetrader, with modifications by me. - Added framework for future patchless integrations with Apocalypse Spells. - An ability is now added when the player first enters into a romance with Serana. - Serana will now be able to give you gifts too! Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. You can now teach her spells (from a select list of vanilla spells). Steam Workshop::Marriable Serana - Steam Community The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Removed GetDistance requirement from radiant lovemaking dialogue. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. But you can take it to the next level with this dialogue add-on. - Fixed bug where Nightshade would just randomly teleport to Phoenix. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. - Serana can now store items in a dedicated storage inventory without using or equipping them. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. Now there's a voiced conversation behind it, and an in-game reason why it's in place. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. - Fixed Serana saying "Lani" for the "Jon" Name. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. As an NPC, Serana is more intelligent and has many new follower features. However, it is still fickle and doesn't always remain off. - Sleeping functionality. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list.

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